Robotics in the Classroom Professional Learning Sessions
NEW Online and Face-to-Face Robotics in the Classroom Professional Learning sessions now available in 2020!
This workshop is designed for educators who wish to innovate their teaching and learning programs with authentic integration of robotics.
During this workshop, participants will:
- explore the functions of Sphero, Bee-Bot/Blue-Bot and Ozobot and how they link to syllabus documents;
- engage in hands-on activities that can be transferred into the classroom;
- discover how the integration of robotics can help diversify and differentiate the learning occurring in the classroom;
- develop an experience tailored to their class using robotics; and
- develop a sound understanding of STEAM and its importance in today’s classroom and how robotics can be used in an innovative way.
Participants will walk away from this workshop with the confidence to authentically integrate robotics across the curriculum. They will also have a deeper understanding of where STEAM lies in today’s educational landscape.
Completing the STEAM in Action – Robotics in the Classroom workshop will contribute 4.5 hours of NESA Registered PD addressing 1.2.2, 1.5.2, 2.1.2, 2.5.2, 2.6.2, 3.2.2, 3.3.2, 3.4.2 from the Australian Professional Standards for Teachers towards maintaining Proficient Teacher Accreditation in NSW.
We have a number of sessions running in 2020. Find a session below that suits you and BOOK NOW!
July 3 – Boambee Public School
July 3 – ONLINE VIA VIDEO CONFERENCE
November 13 – Thurgoona Public School
Virtual Reality / Augmented Reality
Virtual Reality (VR) and Augmented Reality (AR) are two emerging innovative technologies that are now easily accessible in the classroom. VR refers to the technology where students are completely immersed in an experience that shuts out the physical world. AR refers to adding digital elements to a live view by using the camera on a smartphone.
Making, Tinkering and Engineering
STEAM is fast becoming a staple acronym in today’s educational landscape. This workshop will demystify STEM/STEAM and discuss the philosophy behind its implementation. Making, Tinkering and Engineering is a hands-on practical workshop that provides teachers with the necessary skills to plan and implement various technologies and projects into the STEAM curriculum.
STEAM for Librarians
This workshop is specifically designed for Librarians who wish to bring STEAM into the Library or extend their repertoire of STEAM. Whether it is a STEAM activity for Children’s Book of the Year or bringing a new dimension to research on inquiry units of work, this workshop is for you.
Engaging K-6 Maths and STEAM based activities using Sphero
Participants will walk away from this workshop with the confidence to authentically integrate Sphero into their teaching and learning program. They will also have a deeper understanding of where robotics lies in today’s educational landscape.
Completing a STEAM in Action workshop will contribute 4.5 hours of NESA Registered PD addressing 1.2.2, 1.5.2, 2.1.2, 2.5.2, 2.6.2, 3.2.2, 3.3.2, 3.4.2 from the Australian Professional Standards for Teachers towards maintaining Proficient Teacher Accreditation in NSW.
NEW School based PL in 2020 – STEAM in Practice
In-class Professional Learning Program
“STEAM in Practice” is our exciting new program where we model integrating the STEAM curriculum into the classroom while teaching shoulder-to-shoulder with classroom teachers, leading and supporting them in exciting future focused learning programs.More Info