STEAM for Librarians Professional Learning Sessions
NEW Online and Face-to-Face STEAM for Librarians Professional Learning sessions now available in 2020!
This course is specifically designed for Librarians who wish to bring STEAM into the Library or extend their repertoire of STEAM. Whether it is a STEAM activity for Children’s Book of the Year or bringing a new dimension to research on inquiry units of work, this workshop is for you.
During this workshop, participants will:
- develop a sound understanding of STEAM and its importance in today’s classroom;
- explore the art of tinkering and engineering in response to a picture book;
- engage in STEAM activities that can be used in a wide range of settings; and
- explore the functions of robotics and how they can innovate lessons across all areas of the curriculum.
Participants will walk away from this workshop with the confidence to authentically integrate STEAM in the Library. Participants will also have ready-made lessons all ready to go when they return to their school.
Completing STEAM in Action – STEAM for Librarians workshop before 31 July 2021 under NESA’s interim arrangements will contribute 4 hours and 30 minutes of NSW Education Standards Authority (NESA) Accredited PD in the priority area of Delivery and assessment of NSW Curriculum addressing standard descriptors 1.2.2, 1.5.2, 2.1.2, 2.5.2, 2.6.2, 3.2.2, 3.3.2, 3.4.2 from the Australian Professional Standards for Teachers towards maintaining Proficient Teacher Accreditation in NSW.
Our 2021 Calendar will be available beginning of Term 1 2021.
Virtual Reality / Augmented Reality
Virtual Reality (VR) and Augmented Reality (AR) are two emerging innovative technologies that are now easily accessible in the classroom. VR refers to the technology where students are completely immersed in an experience that shuts out the physical world. AR refers to adding digital elements to a live view by using the camera on a smartphone.
Robotics in the Classroom
This workshop is designed for educators who wish to innovate their teaching and learning programs with authentic integration of robotics.
Participants will walk away from this workshop with the confidence to authentically integrate robotics across the curriculum. They will also have a deeper understanding of where STEAM lies in today’s educational landscape.
Making, Tinkering and Engineering
STEAM is fast becoming a staple acronym in today’s educational landscape. This workshop will demystify STEM/STEAM and discuss the philosophy behind its implementation. Making, Tinkering and Engineering is a hands-on practical workshop that provides teachers with the necessary skills to plan and implement various technologies and projects into the STEAM curriculum.
Engaging K-6 Maths and STEAM based activities using Sphero
Participants will walk away from this workshop with the confidence to authentically integrate Sphero into their teaching and learning program. They will also have a deeper understanding of where robotics lies in today’s educational landscape.
Completing a STEAM in Action workshop will contribute 4.5 hours of NESA Registered PD addressing 1.2.2, 1.5.2, 2.1.2, 2.5.2, 2.6.2, 3.2.2, 3.3.2, 3.4.2 from the Australian Professional Standards for Teachers towards maintaining Proficient Teacher Accreditation in NSW.
NEW School based PL in 2020 – STEAM in Practice
In-class Professional Learning Program
“STEAM in Practice” is our exciting new program where we model integrating the STEAM curriculum into the classroom while teaching shoulder-to-shoulder with classroom teachers, leading and supporting them in exciting future focused learning programs.More Info