Virtual Reality / Augmented Reality Professional Learning Sessions
NEW Online and Face-to-Face Virtual Reality / Augmented Reality Professional Learning sessions now available in 2020!
Virtual Reality (VR) and Augmented Reality (AR) are two emerging innovative technologies that are now easily accessible in the classroom. VR refers to the technology where students are completely immersed in an experience that shuts out the physical world. AR refers to adding digital elements to a live view by using the camera on a smartphone.
During this workshop, participants will:
- discover how these emerging technologies can be easily implemented and aligned to syllabus documents;
- explore a range of VR applications that can be used in the classroom to enhance a variety of units of work;
- explore a range of AR applications already built to implement in a variety of units of work;
- develop VR experiences that align with specific units of work already slated for their classroom; and
- develop AR experiences that not only align with units of work in the classroom but can also be used on a whole school level.
Learn how to turn your lessons into an immersive learning experience where learning comes alive right in front of your eyes. Participants will walk away from the workshop confident to implement VR and AR into their teaching and learning programs.
Completing STEAM in Action – Virtual Reality / Augmented Reality workshop before 31 July 2021 under NESA’s interim arrangements will contribute 4 hours and 30 minutes of NSW Education Standards Authority (NESA) Accredited PD in the priority area of Delivery and assessment of NSW Curriculum addressing standard descriptors 1.2.2, 1.5.2, 2.1.2, 2.5.2, 2.6.2, 3.2.2, 3.3.2, 3.4.2 from the Australian Professional Standards for Teachers towards maintaining Proficient Teacher Accreditation in NSW.
Our 2021 Calendar will be available beginning of Term 1 2021.
Robotics in the Classroom
This workshop is designed for educators who wish to innovate their teaching and learning programs with authentic integration of robotics.
Participants will walk away from this workshop with the confidence to authentically integrate robotics across the curriculum. They will also have a deeper understanding of where STEAM lies in today’s educational landscape.
Making, Tinkering and Engineering
STEAM is fast becoming a staple acronym in today’s educational landscape. This workshop will demystify STEM/STEAM and discuss the philosophy behind its implementation. Making, Tinkering and Engineering is a hands-on practical workshop that provides teachers with the necessary skills to plan and implement various technologies and projects into the STEAM curriculum.
STEAM for Librarians
This workshop is specifically designed for Librarians who wish to bring STEAM into the Library or extend their repertoire of STEAM. Whether it is a STEAM activity for Children’s Book of the Year or bringing a new dimension to research on inquiry units of work, this workshop is for you.
Engaging K-6 Maths and STEAM based activities using Sphero
Participants will walk away from this workshop with the confidence to authentically integrate Sphero into their teaching and learning program. They will also have a deeper understanding of where robotics lies in today’s educational landscape.
Completing a STEAM in Action workshop will contribute 4.5 hours of NESA Registered PD addressing 1.2.2, 1.5.2, 2.1.2, 2.5.2, 2.6.2, 3.2.2, 3.3.2, 3.4.2 from the Australian Professional Standards for Teachers towards maintaining Proficient Teacher Accreditation in NSW.
NEW School based PL in 2020 – STEAM in Practice
In-class Professional Learning Program
“STEAM in Practice” is our exciting new program where we model integrating the STEAM curriculum into the classroom while teaching shoulder-to-shoulder with classroom teachers, leading and supporting them in exciting future focused learning programs.More Info