sumdog
Sumdog
Personalised maths & spelling practice that pupils love Sumdog uses educational games to motivate your students in maths, reading and writing. Its adaptive learning engine monitors and guides them as they work. And the best bit? Lots of Sumdog is completely free, with no time limit. You only pay if you want the premium features. Sumdog uses educational games to motivate your students in maths, reading and writing. Its adaptive learning engine monitors and guides them as they work. And the best bit? Lots of Sumdog is completely free, with no time limit. You only pay if you want the premium features. How to order a Sumdog FREE Subscription Create a FREE account at Sumdog - Sign up free How to order a Sumdog Premium Subscription Create a FREE account at Sumdog - Sign up free Request a quote through the Sumdog system by clicking this link - Get a Sumdog quote You will be emailed a quote from Sumdog Important - Forward the Sumdog quote email to us here at Sammat Education and we will do the rest - info@sammat.net.au   Progress Hub: the heart of Sumdog. Progress Hub is Sumdog's unique learning engine. It gets to know each student, leading them through the standards, and reports their progress to their teachers. Curriculum aligned Progress Hub's skills are aligned to the Australian National Curriculum, and broken into manageable steps. Sumdog's powerful skill browser makes it easy to refine your choice. Show the curriculum correlations, and filter the list by topic or domain. Improvement rewards When students master skills, Sumdog rewards them: they earn pets, and their pets learn tricks. Progress Hub gives every student an improvement chart, showing the skills they've completed. Progress reports - Premium Feature As students play, Progress Hub learns about each one individually. If your students are subscribed, you can run detailed proficiency charts showing their growth against the curriculum. Happy students learn more. Sumdog motivates your students, making them want to keep learning. And as we all know, practice makes perfect. Engaging games Sumdog is unusual, in that students can practise any skill with any game. While students choose what they play, teachers retain control over their learn. And it's great for motivation: when you move on to a new skill, you can still use your favouritegame to work on it. Most of Sumdog's maths games, and a couple of writing games, are always free to play. Subscriptions unlock more maths & writing games, and all of our reading games. iPad & Android As well as playing on computers, you can use our apps for iPad, iPhone and Android. They have all our most popular games - and we're adding more all of the time. They'll also let your child use Sumdog's fun features, including Pets and the House, and give you access to Sumdog's progress reports. School contests Sumdog's contests are free and fun - and based on accuracy, promoting careful arithmetic. In a Sumdog contest, success is based on accuracy. Sumdog's adaptive learning engine ensures every competitor challenged at the right level. So everyone has an even chance of winning... why not give it a go with your class? Let Sumdog guide and track your students. As your students play, Progress Hub learns about each individual's strengths and weaknesses. Tailor activities and assessments for them, and view their progress in detailed reports. Live data Log in to your free teacher account while your students play, and you'll see their scores live on your dashboard. The live data is great for pinpointing students who are working well, or those who need a little help. You could also project it to show the whole class - for example, see who can top the accuracy league. Assessments  - Premium Feature Set timed tests for subscribed students using the assessment tool. It lets you customise questions and track results. Sumdog's assessments are available for subscribed students. They don't feature any gameplay. Instead, students see a series of controlled questions. Choose the skills you're testing, and regenerate individual questions until the test is just right. In-depth reports - Premium Feature As they answer, students generate a wealth of information. Sumdog reports this skill by skill, and day by day. With a subscription, you can run whole-class reports, drilling down into individual domains and skills, comparing accuracy, speed and effort. Individual student reports let you check strong and weak skills, and view achievement over any period you choose. Virtual fun. But very real progress. The first thing you'll notice about Sumdog is your students' engagement. Dig a little deeper, though, and Sumdog's Progress Hub learning engine personalises their journey through the standards - then reports their progress back to you. Focused skills On Sumdog, students have a great time - but their teachers retain full control over their work. At the simplest level, you can simply log in and choose which subject they'll play. If you have a little more time, you can edit the default Progress Hub skill plan to match the order in which you teach; Sumdog will lead your students through the skills in this order. Accuracy & fluency Sumdog tracks your students' answers, building a precise picture of their fluency at each skill. Click a skill title to view sample questions. And if you're subscribed, a simple traffic light key shows your fluency at that skill. Classroom activities - Premium Feature Competitions and challenges guide your students towards goals, and focus them on the right skills. You set the targets, the duration and the skills you want them to practise - and Sumdog uses your settings to guide their work. Rewarding genuine growth As all teachers know, student engagement is key to successful learning. Sumdog's Progress Hub learning engine is wrapped in a state-of-the-art game environment. This motivates your students to continually grow. Pets As your students play, Sumdog's new Progress Hub tracks their progress and rewards their growth. Each mastered skill gives your on-screen pet a new trick; every tenth skill gets you a new pet. Avatar Progress Hub rewards each correct answer with a virtual coin. Each student has an on-screen avatar, which they can customise by buying clothes and accessories with the coins they earn. This motivates them to answer more questions - so they can enjoy the fruits of their labour. House Each student also has their own on-screen house. They use their coins to decorate it. Some time decorating their Sumdog house is a great reward after a practise session. Broad coverage... with attention to detail. Sumdog offers hundreds of fine-grained skills across maths, reading and writing. Maths Sumdog's maths questions are free to use, without any time limit. They include word problems, and cover a broad range of topics. Reading - Premium Feature Students with a Sumdog Reading subscription can also use thousands of questions covering grammar and vocabulary. These use Sumdog's usual games. Children are already familiar with these, and so can choose to play what motivates them most. Writing - Premium Feature Let students practise writing together with their classmates and friends. Students play together with their classmates and friends - which is much more motivating! For example, in Secret, one student must ask questions of another to work out the secret word.
osmo teacher's guide booklet - australia (2020)
Osmo Teacher's Guide Booklet - Australia (2020) $227.26 ex GST
Good news for Australian Teachers! The Osmo Teacher Guide has now been localised for the Australian classroom. This spiral-bound 175-page educational resource is the perfect accompaniment for teachers using Genius Kit favourites: Words, Tangram, Newton, Masterpiece and Numbers. In addition, there are also activities on Coding Awbie, Coding Jam and Coding Duo. The book includes handy journal notes that can be reproduced for students to reflect and complete. What’s included: Tips on Getting started Content Descriptors for Activities aligned to Australian and NSW Standards Grades Pre-K / 1st Curriculum Activities: STEM (x6) Phonics (x5) Reading (x3) Handwriting (x1) Grades 2nd / 3rd Curriculum Activities: STEM (x7), Spelling (x6), Reading (x3) Cursive (x1) Grades 4th / 5th / 6th Curriculum Activities: STEM (x5) Vocabulary (x)2, Geography (x4), Music (x3) All Ages Curriculum Activities: First Day of School (x3), Art (x2), Languages (x1), Cooking (x2) All Ages Coding Curriculum Activities: Coding Awbie (x11), Coding Jam (x8), Coding Duo (x6) All Ages Coding Journal Notes: Journal Notes for each Coding game for teachers to photocopy and provide to students to complete
osmo pizza co. starter kit for ipad for ages 5-12 (osmo base included) osmo pizza co. starter kit for ipad for ages 5-12 (osmo base included)
Osmo Pizza Co. Starter Kit for iPad for Ages 5-12 (Osmo Base included) $99.99 ex GST
Get to own a pizzeria and hone math and entrepreneurial skills with Osmo Pizza Co. Starter Kit. Learn how to grow and manage a business, identify non-verbal cues, and gain math confidence in no time. Interactive, hands-on learning games are a great way to make your child absolutely enjoy the learning experience. Osmo Pizza Co. Starter Kit strives to ensure your little one develops lifelong skills while they manage a pizzeria, keep track of change, and cater to the needs of virtual customers. Osmo is magic! Math doesn't have to be intimidating anymore. Osmo Pizza Co. Starter Kit helps take the fear out of figures while also developing your child's entrepreneurial skills, cognitive abilities, and emotional intelligence. With tangible pizza trays, toppings, and money tiles, your child will feel like a true chef/entrepreneur! Awaken your inner entrepreneur - building crucial entrepreneurial and mathematical skills using hands-on learning tools will give your child a sense of ownership, self-sufficiency, and independence. Your little genius will get to learn importance math properties while owning and managing their very own pizzeria. For kids aged 5-12 Run your own pizzeria, cater to customer's requests with tangible pizza trays and toppings, and learn to grow your business and manage profits Teaches math, money, fractions, nonverbal communication, and emotional intelligence Enables them to level up their math skills while learning how to manage their money and invest their profits to upgrade their shop Approved by parents and teachers worldwide, used in over 30,000+ classrooms Parents can track game progress, using child game profiles, on a parent app What they'll learn: Addition and subtraction Fractions Fast-paced mental maths Non-verbal communication skills Basic business concepts Imitative and cooperative play What's in the box: Osmo Base & Reflector for iPad Pizza tray Toppings Money tiles Pizza Co. app Stackable storage Compatibility: Compatible with all iPads except generation 1, iPad Pro 11-inch, and iPad Pro 12.9-inch. The minimum iOS version needed is iOS 9. Important: Requires an iPad to play (sold separately) FAQs What is Osmo? Osmo makes hands-on learning games in which players use objects in the real world to interact with the digital world shown on their iPad. Children playing Osmo have so much fun they don't realise they are learning. How does Osmo work? Osmo games are designed to work with an iPad. A child moves at their own speed through multiple levels. Osmo games ship with the game essentials, along with storage. No WiFi is necessary for game play. What makes Osmo toys good for children? Children learn best through play. Combining tangible pieces with an interactive game fires up a child’s imagination, inspires dreams and builds confidence and real-life skills. How do children play with Osmo? Osmo merges tactile exploration with innovative technology, actively engaging children in the learning process. Osmo is great for at home or classroom learning in pairs or on their own. How does Osmo compare with other toys? Osmo products stand in a class of their own providing meaningful game play which inspires learning. Osmo fuses digital game play and physical interaction to create fun and nutritious play experiences designed for all children.
osmo genius starter kit for classroom (4 kits / 1 teacher guide / plastic pieces) osmo genius starter kit for classroom (4 kits / 1 teacher guide / plastic pieces)
Osmo Genius Starter Kit for Classroom (4 Kits / 1 Teacher Guide / Plastic Pieces) $651.81 ex GST
This Classroom Kit contains four sets of five games, each addressing a core area of curriculum, and four Osmo Bases. It also contains the Osmo Australian Teacher's Guide, the perfect accompaniment for teachers using Genius Kit.   Features five activities that transform your iPad into a hands-on learning tool. These award-winning activities make core subjects — like maths (Numbers) and spelling (Words) — relevant and engaging. They also facilitate essential skills like visual thinking (Tangram), creative problem-solving (Newton), and self-expression (Masterpiece). This Classroom Kit has been designed specifically for the Education environment witih 100% plastic pieces that are durable, dishwasher-safe and easy-to-sanitise with EPA-registered disinfectant spray.  Introduce students to the digital world with Osmo Genius Starter Kit and transform how kids learn. Osmo blends learning and fun and promises to give your child a wholesome learning experience. With 5 different games to learn Math, Physics, solve puzzles, improve vocabulary, and develop drawing skills. Make young minds explore creative ways to learn through Osmo Genius Starter Kit! Osmo is Magic!  We know kids learn by doing and that's why each game centres on a physical activity. Whether it’s arranging tangrams, zooming number cards around, or even freehand drawing, Osmo sees and reacts to every real-live move. Fun-filled & award winning learning games that interact with actual hand held pieces & an iPad, bringing a child's game pieces & actions to life (no WiFi necessary for game play). With 5 interactive games that transform your iPad into a hands-on learning tool, Osmo's Genius Starter Kit teaches children maths, physics, art, and enables kids to hone their vocabulary and creative problem-solving skills. Genius Starter Kit uses an interactive experience to foster creativity, cognitive skills and problem-solving skills in kids by giving them a broader understanding of math, physics and art. Suitable for ages 6 to 10+. Fosters creativity and social-emotional intelligence in kids and helps them gain self-confidence. Get step-by-step instructions while learning crucial math and physics concepts, and acquire drawing skills and problem-solving skills  Develop creativity, cognitive abilities, and spatial thinking skills while having fun thereby blurring the line between learning and fun Awaken the inner scientist, mathematician or physicist and develop lifelong skills. Prepare students with knowledge about maths, science and art and give them a broader understanding of vocabulary and spatial reasoning Five new hands-on learning games to engage kids: Tangram: Think with shapes and create puzzles to match them with the image on the screen Words: Expand your vocabulary with help from Mo the friendly Monster Newton: Learn Physics concepts in creative ways Masterpiece: Bring drawings to life with an interactive drawing tool Numbers: Play with numbers and learn to add, subtract and multiply with ease. Approved by parents and teachers worldwide, used in over 30,000+ classrooms Teacher's Guide This spiral-bound 175-page educational resource is the perfect accompaniment for teachers using Genius Kit favourites: Words, Tangram, Newton, Masterpiece and Numbers.   In addition, there are also activities on Coding Awbie, Coding Jam and Coding Duo. The book includes handy journal notes that can be reproduced for students to reflect and complete.   What’s included: Tips on getting started  Content descriptors for activities aligned to Australian and NSW Standards  Grades Pre-K / 1st Curriculum Activities: STEM (x6) Phonics (x5) Reading (x3) Handwriting (x1)  Grades 2nd / 3rd Curriculum Activities: STEM (x7), Spelling (x6), Reading (x3) Cursive (x1)  Grades 4th / 5th / 6th Curriculum Activities: STEM (x5) Vocabulary (x)2, Geography (x4), Music (x3)  All Ages Curriculum Activities: First Day of School (x3), Art (x2), Languages (x1), Cooking (x2)  All Ages Coding Curriculum Activities: Coding Awbie (x11), Coding Jam (x8), Coding Duo (x6)  All Ages Coding Journal Notes: Journal Notes for each Coding game for teachers to photocopy and provide to students to complete What they'll learn: Number sense and math confidence Spatial sense and visual acuity Reading and vocabulary Creativity and problem solving Hand-eye coordination and self expression What's in the box: 4 x Osmo Base for iPad 4 x Tangram pieces (100% plastic pieces) 4 x Numbers tiles (100% plastic pieces) 4 x Words tiles (100% plastic pieces) 5 game apps: Numbers, Tangram, Words, Newton, and Masterpiece 4 x Stackable storage (100% plastic) 1 x Osmo Teachers Guide for Australia Note: this product is supplied in non-Retail packaging Compatibility: Compatible with all iPads except generation 1, iPad Pro 11-inch, and iPad Pro 12.9-inch. The minimum iOS version needed is iOS 9.  Important: Requires an iPad to play (sold separately)

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