Osmo
osmo genius starter kit for classroom (4 kits / 1 teacher guide / plastic pieces) osmo genius starter kit for classroom (4 kits / 1 teacher guide / plastic pieces)
Osmo Genius Starter Kit for Classroom (4 Kits / 1 Teacher Guide / Plastic Pieces) $651.81 ex GST
This Classroom Kit contains four sets of five games, each addressing a core area of curriculum, and four Osmo Bases. It also contains the Osmo Australian Teacher's Guide, the perfect accompaniment for teachers using Genius Kit.   Features five activities that transform your iPad into a hands-on learning tool. These award-winning activities make core subjects — like maths (Numbers) and spelling (Words) — relevant and engaging. They also facilitate essential skills like visual thinking (Tangram), creative problem-solving (Newton), and self-expression (Masterpiece). This Classroom Kit has been designed specifically for the Education environment witih 100% plastic pieces that are durable, dishwasher-safe and easy-to-sanitise with EPA-registered disinfectant spray.  Introduce students to the digital world with Osmo Genius Starter Kit and transform how kids learn. Osmo blends learning and fun and promises to give your child a wholesome learning experience. With 5 different games to learn Math, Physics, solve puzzles, improve vocabulary, and develop drawing skills. Make young minds explore creative ways to learn through Osmo Genius Starter Kit! Osmo is Magic!  We know kids learn by doing and that's why each game centres on a physical activity. Whether it’s arranging tangrams, zooming number cards around, or even freehand drawing, Osmo sees and reacts to every real-live move. Fun-filled & award winning learning games that interact with actual hand held pieces & an iPad, bringing a child's game pieces & actions to life (no WiFi necessary for game play). With 5 interactive games that transform your iPad into a hands-on learning tool, Osmo's Genius Starter Kit teaches children maths, physics, art, and enables kids to hone their vocabulary and creative problem-solving skills. Genius Starter Kit uses an interactive experience to foster creativity, cognitive skills and problem-solving skills in kids by giving them a broader understanding of math, physics and art. Suitable for ages 6 to 10+. Fosters creativity and social-emotional intelligence in kids and helps them gain self-confidence. Get step-by-step instructions while learning crucial math and physics concepts, and acquire drawing skills and problem-solving skills  Develop creativity, cognitive abilities, and spatial thinking skills while having fun thereby blurring the line between learning and fun Awaken the inner scientist, mathematician or physicist and develop lifelong skills. Prepare students with knowledge about maths, science and art and give them a broader understanding of vocabulary and spatial reasoning Five new hands-on learning games to engage kids: Tangram: Think with shapes and create puzzles to match them with the image on the screen Words: Expand your vocabulary with help from Mo the friendly Monster Newton: Learn Physics concepts in creative ways Masterpiece: Bring drawings to life with an interactive drawing tool Numbers: Play with numbers and learn to add, subtract and multiply with ease. Approved by parents and teachers worldwide, used in over 30,000+ classrooms Teacher's Guide This spiral-bound 175-page educational resource is the perfect accompaniment for teachers using Genius Kit favourites: Words, Tangram, Newton, Masterpiece and Numbers.   In addition, there are also activities on Coding Awbie, Coding Jam and Coding Duo. The book includes handy journal notes that can be reproduced for students to reflect and complete.   What’s included: Tips on getting started  Content descriptors for activities aligned to Australian and NSW Standards  Grades Pre-K / 1st Curriculum Activities: STEM (x6) Phonics (x5) Reading (x3) Handwriting (x1)  Grades 2nd / 3rd Curriculum Activities: STEM (x7), Spelling (x6), Reading (x3) Cursive (x1)  Grades 4th / 5th / 6th Curriculum Activities: STEM (x5) Vocabulary (x)2, Geography (x4), Music (x3)  All Ages Curriculum Activities: First Day of School (x3), Art (x2), Languages (x1), Cooking (x2)  All Ages Coding Curriculum Activities: Coding Awbie (x11), Coding Jam (x8), Coding Duo (x6)  All Ages Coding Journal Notes: Journal Notes for each Coding game for teachers to photocopy and provide to students to complete What they'll learn: Number sense and math confidence Spatial sense and visual acuity Reading and vocabulary Creativity and problem solving Hand-eye coordination and self expression What's in the box: 4 x Osmo Base for iPad 4 x Tangram pieces (100% plastic pieces) 4 x Numbers tiles (100% plastic pieces) 4 x Words tiles (100% plastic pieces) 5 game apps: Numbers, Tangram, Words, Newton, and Masterpiece 4 x Stackable storage (100% plastic) 1 x Osmo Teachers Guide for Australia Note: this product is supplied in non-Retail packaging Compatibility: Compatible with all iPads except generation 1, iPad Pro 11-inch, and iPad Pro 12.9-inch. The minimum iOS version needed is iOS 9.  Important: Requires an iPad to play (sold separately)
osmo teacher's guide booklet - australia (2020)
Osmo Teacher's Guide Booklet - Australia (2020) $227.26 ex GST
Good news for Australian Teachers! The Osmo Teacher Guide has now been localised for the Australian classroom. This spiral-bound 175-page educational resource is the perfect accompaniment for teachers using Genius Kit favourites: Words, Tangram, Newton, Masterpiece and Numbers. In addition, there are also activities on Coding Awbie, Coding Jam and Coding Duo. The book includes handy journal notes that can be reproduced for students to reflect and complete. What’s included: Tips on Getting started Content Descriptors for Activities aligned to Australian and NSW Standards Grades Pre-K / 1st Curriculum Activities: STEM (x6) Phonics (x5) Reading (x3) Handwriting (x1) Grades 2nd / 3rd Curriculum Activities: STEM (x7), Spelling (x6), Reading (x3) Cursive (x1) Grades 4th / 5th / 6th Curriculum Activities: STEM (x5) Vocabulary (x)2, Geography (x4), Music (x3) All Ages Curriculum Activities: First Day of School (x3), Art (x2), Languages (x1), Cooking (x2) All Ages Coding Curriculum Activities: Coding Awbie (x11), Coding Jam (x8), Coding Duo (x6) All Ages Coding Journal Notes: Journal Notes for each Coding game for teachers to photocopy and provide to students to complete
osmo pizza co. starter kit for ipad for ages 5-12 (osmo base included) osmo pizza co. starter kit for ipad for ages 5-12 (osmo base included)
Osmo Pizza Co. Starter Kit for iPad for Ages 5-12 (Osmo Base included) $99.99 ex GST
Get to own a pizzeria and hone math and entrepreneurial skills with Osmo Pizza Co. Starter Kit. Learn how to grow and manage a business, identify non-verbal cues, and gain math confidence in no time. Interactive, hands-on learning games are a great way to make your child absolutely enjoy the learning experience. Osmo Pizza Co. Starter Kit strives to ensure your little one develops lifelong skills while they manage a pizzeria, keep track of change, and cater to the needs of virtual customers. Osmo is magic! Math doesn't have to be intimidating anymore. Osmo Pizza Co. Starter Kit helps take the fear out of figures while also developing your child's entrepreneurial skills, cognitive abilities, and emotional intelligence. With tangible pizza trays, toppings, and money tiles, your child will feel like a true chef/entrepreneur! Awaken your inner entrepreneur - building crucial entrepreneurial and mathematical skills using hands-on learning tools will give your child a sense of ownership, self-sufficiency, and independence. Your little genius will get to learn importance math properties while owning and managing their very own pizzeria. For kids aged 5-12 Run your own pizzeria, cater to customer's requests with tangible pizza trays and toppings, and learn to grow your business and manage profits Teaches math, money, fractions, nonverbal communication, and emotional intelligence Enables them to level up their math skills while learning how to manage their money and invest their profits to upgrade their shop Approved by parents and teachers worldwide, used in over 30,000+ classrooms Parents can track game progress, using child game profiles, on a parent app What they'll learn: Addition and subtraction Fractions Fast-paced mental maths Non-verbal communication skills Basic business concepts Imitative and cooperative play What's in the box: Osmo Base & Reflector for iPad Pizza tray Toppings Money tiles Pizza Co. app Stackable storage Compatibility: Compatible with all iPads except generation 1, iPad Pro 11-inch, and iPad Pro 12.9-inch. The minimum iOS version needed is iOS 9. Important: Requires an iPad to play (sold separately) FAQs What is Osmo? Osmo makes hands-on learning games in which players use objects in the real world to interact with the digital world shown on their iPad. Children playing Osmo have so much fun they don't realise they are learning. How does Osmo work? Osmo games are designed to work with an iPad. A child moves at their own speed through multiple levels. Osmo games ship with the game essentials, along with storage. No WiFi is necessary for game play. What makes Osmo toys good for children? Children learn best through play. Combining tangible pieces with an interactive game fires up a child’s imagination, inspires dreams and builds confidence and real-life skills. How do children play with Osmo? Osmo merges tactile exploration with innovative technology, actively engaging children in the learning process. Osmo is great for at home or classroom learning in pairs or on their own. How does Osmo compare with other toys? Osmo products stand in a class of their own providing meaningful game play which inspires learning. Osmo fuses digital game play and physical interaction to create fun and nutritious play experiences designed for all children.

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